Greetings from /jp/. A few hours ago Kumatanchi for the NDS was released, which I'm sure most of you already know. The only problem for some is that's it's in Japanese. Now if someone is willing to translate the script I'll be more then willing to insert it back into the game.So erm yeah, http://rapidshare.com/files/147824498/script.rar.htmlThe first file is eve_prol_a01.kds, the other .kds files are the rest of the text. I've already changed the font allowing us to insert text. We have a wiki but it;s just been started, may take a while for it to be up.http://kumatrans.wikidot.com/eve-prol-a01Feel free to sage if it's unrelated for whatever reason
There's still a few kinks to work out, but nothing insurmountable yet.
Well, THAT was fast. :)
>>3979You're not likely to get it to work without hacking the text engine to support more characters per bubble.
>>3979
You're not likely to get it to work without hacking the text engine to support more characters per bubble.
>>3981Worst comes to worse, we can just paraphrase dialogue that won't fit. gbatemp seems interested in getting on board, so there may be workarounds yet. The game was only just leaked yesterday, after all.
>>3982Paraphrasing will simply not work, you can give up on that idea right away.You'll need to find out if the text engine uses a hardcoded width or not. If it doesn't, you can replace the font with a narrower one. If it does, you'll either need to disassemble the thing and change all references to the width, or you might possibly pull it off by creating a font of two-letter combinations.You'll probably also need tools to take apart and put together .kds files. They don't seem too complicated, though.
>>3982
Paraphrasing will simply not work, you can give up on that idea right away.
You'll need to find out if the text engine uses a hardcoded width or not. If it doesn't, you can replace the font with a narrower one. If it does, you'll either need to disassemble the thing and change all references to the width, or you might possibly pull it off by creating a font of two-letter combinations.
You'll probably also need tools to take apart and put together .kds files. They don't seem too complicated, though.
Just for the sake of it. Apart from the error in the 4th image everything seems to be fine, for now.
Fixed it.
Nevermind, I have given up. There's too many errors for me to fix. http://rapidshare.com/files/148041199/crap.rar.htmlIf anyone wants to carry on, replace the font with Doki's and hex edit the file. After "I forgot to tell" everything fucks up and I can't fix it. in b4 massive sage
Kumatrans is still alive, at kumatrans.wikidot.comAnd we are currently in need of an advanced rom hacker to implement Variable Font Width into kumatanchi.We also could always use more translators. Thanks.
damn I would have loved to see this in englishhope it will be translated soon though
damn I would have loved to see this in english
hope it will be translated soon though
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